![]() Read More: CoD: Vanguard Zombies: Storyline, characters, trailer, abilities & Shi No Numa.We believe there could be two strong reasons for Black Ops 2 not being remastered, one being that it would oversaturate the CoD market, and also that we’ve already seen a few of its maps recently. Naturally, people would think that Treyarch’s Black Ops may receive the same love that the Modern Warfare franchise has gotten, but alas it doesn’t seem to be the case. Read More: Warzone & Vanguard New RICOCHET Anti-Cheat: Details, Release Date.Make no mistake, I do love the fact that minor tweaks can be made post-launch, but I don't think developers should be using this as an excuse to push out buggy or incomplete content for day one $60 purchases. Online games usually have server struggles, making day one play next to impossible, and single-player experiences are no stranger to game-breaking glitches, of which early adopters are the guinea pigs. Mack think many gamers are learning to avoid pre-ordering or purchasing games at release because of just how many titles do launch with issues. How on earth are publishers/developers still fucking this up? Street Fighter V's is one of the worst offenders so far, which is sad to see since the core game itself is more than sound. Servers conking out for day one or the first week is another annoying and recurring issue. ![]() I'm really hoping this gets remedied at some point before it gets out of hand - if it's not already. Sadly, I see this trend continuing since publishers have schedules and target goals to hit. Day one patch just around 1GB? Well, consider yourself lucky! Most launch patches hover around the 2-3GB mark and more, which makes me believe that it could have very well spent more time in the kitchen. What's even more annoying here is the size of these game updates. Minor quibbles can be dealt with.Īlex I appreciate that we now have ways of making games better and squashing bugs post-release, I have to say, it's getting a bit ridiculous! I mean, shouldn't devs be given enough time to complete a game without the "Oh, we'll fix it with a day one patch" mantra? Take your time and deliver the full experience. I can't find a single excuse to rush a game out with critical content missing. It shouldn't be OK to patch in entire components later on - whether it's multiplayer or story mode. On the other hand, I do think some devs have gone a bit overboard with the concept. ![]() So in a way, I'm glad that there are day-one patches that can rectify issues before we get into the game. I remember when there were no patches/updates back in the day and I'd get hit with some kind of a strange bug in a game that'd require me to restart. Zarmena Chandler said, everyone has a different tolerance level when it comes to this. Most people who even wait a couple of weeks for fixes often don't even experience issues as they are discovered and fixed quickly. And let's remember this is only for launch day buyers.
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